BLOG VIGIADO

FilterScript 22/08/2012

Aê Galerinha,

Hj Tou Postando Meu Segundo Mapa


A Pista de Skate Com Arena X1...


Imagens do Mapa










Codigos do Mapa

Code:
CreateObject(10245,1887.90625000,-1393.45605469,15.60423470,0.00000000,0.00000000,317.99926758); //object(ottos_ramp) (1)
CreateObject(10245,1921.85351562,-1392.84960938,15.60423470,0.00000000,0.00000000,313.98925781); //object(ottos_ramp) (2)
CreateObject(8418,1906.13867188,-1431.84179688,20.70843506,0.00000000,0.00000000,271.99951172); //object(vgshpgrnd04_lvs) (2)
CreateObject(979,1914.41308594,-1423.01171875,20.82990456,0.00000000,0.00000000,271.99951172); //object(sub_roadleft) (1)
CreateObject(979,1902.26269531,-1422.28320312,21.29194832,0.00000000,0.00000000,1.99951172); //object(sub_roadleft) (2)
CreateObject(1237,1903.86132812,-1426.15332031,20.49738312,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (1)
CreateObject(3502,1899.73242188,-1413.60839844,21.91832542,0.00000000,0.00000000,301.99768066); //object(vgsn_con_tube) (1)
CreateObject(939,1921.28222656,-1433.24902344,22.68439865,0.00000000,0.00000000,227.99926758); //object(cj_df_unit) (1)
CreateObject(935,1906.79296875,-1430.67089844,21.03048706,0.00000000,0.00000000,0.00000000); //object(cj_drum) (1)
CreateObject(3066,1917.96191406,-1411.38769531,21.24351501,0.00000000,0.00000000,1.99951172); //object(ammotrn_obj) (1)
CreateObject(3363,1901.11816406,-1437.53515625,20.19913864,0.00000000,0.00000000,91.99951172); //object(des_ruin1_) (1)
CreateObject(1337,1914.21813965,-1436.52526855,20.95347977,0.00000000,0.00000000,268.00000000); //object(binnt07_la) (1)
CreateObject(1337,1913.55212402,-1436.23547363,21.73968506,0.00000000,274.00000000,358.00000000); //object(binnt07_la) (4)
CreateObject(2036,1911.00976562,-1411.13085938,20.42881393,0.00000000,0.00000000,167.99743652); //object(cj_psg1) (1)
CreateObject(3092,1912.00976562,-1409.84960938,20.45398903,29.91644287,272.30441284,113.37896729); //object(dead_tied_cop) (1)
CreateObject(1337,1910.01367188,-1415.37695312,20.91222191,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (5)
CreateObject(8418,1905.32226562,-1411.27832031,20.70843506,0.00000000,0.00000000,91.99401855); //object(vgshpgrnd04_lvs) (3)
CreateObject(1457,1888.99707031,-1441.33251953,21.64910889,0.00000000,0.00000000,181.99951172); //object(dyn_outhouse_2) (1)
CreateObject(11441,1896.87695312,-1403.00488281,20.48968506,0.00000000,0.00000000,93.99902344); //object(des_pueblo5) (1)
CreateObject(1337,1912.95410156,-1436.65820312,20.98968506,0.00000000,0.00000000,87.99499512); //object(binnt07_la) (10)
CreateObject(1237,1902.59350586,-1426.52075195,20.48968506,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (2)
CreateObject(1237,1902.44873047,-1426.50500488,21.98968506,0.00000000,88.00000000,12.00000000); //object(strtbarrier01) (3)
CreateObject(11441,1909.28613281,-1402.54882812,20.48968506,0.00000000,0.00000000,93.99902344); //object(des_pueblo5) (2)
CreateObject(1520,1909.96875000,-1415.47265625,21.54468536,0.00000000,0.00000000,0.00000000); //object(dyn_wine_bounce) (1)
CreateObject(1509,1910.02441406,-1415.25000000,21.73106575,0.00000000,0.00000000,0.00000000); //object(dyn_wine_3) (1)
CreateObject(2036,1887.33544922,-1411.04882812,21.72768211,0.41824341,268.04418945,90.00274658); //object(cj_psg1) (2)
CreateObject(3214,1891.41687012,-1428.17333984,29.22922134,0.00000000,0.00000000,1.99951172); //object(quarry_crusher) (1)
CreateObject(1337,1908.46508789,-1415.02465820,20.96682358,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (7)
CreateObject(3461,1886.65515137,-1402.35498047,21.87793732,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,1890.44616699,-1401.95446777,21.65307617,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (2)
CreateObject(3461,1919.95532227,-1401.24853516,21.80327797,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (3)
CreateObject(3461,1923.93713379,-1401.10461426,21.67630386,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (4)
CreateObject(2907,1893.92980957,-1410.15222168,20.42884064,0.00000000,0.00000000,0.00000000); //object(kmb_deadtorso) (2)
CreateObject(335,1893.92309570,-1410.25830078,20.70003319,348.06671143,173.86694336,296.72729492); //object(2)
CreateObject(341,1893.12939453,-1410.61657715,20.50403976,293.90563965,42.85913086,70.30871582); //object(3)
CreateObject(339,1897.02502441,-1412.46411133,22.62696838,359.67047119,260.00534058,107.97027588); //object(4)
CreateObject(2908,1897.20849609,-1413.11596680,22.58766365,0.00000000,40.00000000,315.99990845); //object(kmb_deadhead) (2)
CreateObject(2905,1893.21179199,-1409.32006836,20.31522369,0.00000000,0.00000000,0.00000000); //object(kmb_deadleg) (2)
CreateObject(2905,1894.33862305,-1408.80273438,20.51679039,358.71459961,129.98278809,18.46771240); //object(kmb_deadleg) (3)
CreateObject(2906,1894.86389160,-1410.44995117,20.37994194,1.95507812,167.99304199,0.41448975); //object(kmb_deadarm) (2)
CreateObject(2906,1892.31030273,-1410.90783691,20.48000717,356.60852051,32.06283569,42.12213135); //object(kmb_deadarm) (3)
CreateObject(8659,1911.83276367,-1442.06359863,21.24738503,0.00000000,0.00000000,1.99951172); //object(shbbyhswall11_lvs) (2)
CreateObject(935,1925.89514160,-1440.47937012,20.85929871,0.00000000,0.00000000,0.00000000); //object(cj_drum) (2)
CreateObject(1418,1885.74291992,-1420.25024414,21.01556778,0.00000000,0.00000000,91.99951172); //object(dyn_f_wood_3) (2)
CreateObject(1418,1885.70410156,-1411.83203125,21.01556778,0.00000000,0.00000000,91.99951172); //object(dyn_f_wood_3) (5)
CreateObject(3279,1923.47851562,-1423.59375000,20.23968506,0.00000000,0.00000000,271.99951172); //object(a51_spottower) (1)
CreateObject(3374,1910.66101074,-1426.70324707,21.78799248,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (1)
CreateObject(2985,1921.79663086,-1422.48364258,36.23968506,0.00000000,0.00000000,94.00000000); //object(minigun_base) (1)
CreateObject(3526,1895.75415039,-1403.10034180,21.94804573,0.00000000,282.00000000,6.00000000); //object(vegasairportlight) (1)
CreateObject(3526,1891.48901367,-1426.57250977,23.68097305,358.01831055,188.00488281,88.27600098); //object(vegasairportlight) (2)
CreateObject(3585,1886.94323730,-1414.33618164,21.11957359,0.00000000,0.00000000,92.00000000); //object(lastran1_la02) (1)
CreateObject(3526,1909.34887695,-1400.63964844,21.68412399,0.00000000,281.99707031,277.99853516); //object(vegasairportlight) (3)
CreateObject(3526,1897.22216797,-1401.04858398,22.01528740,0.00000000,281.99157715,277.99804688); //object(vegasairportlight) (4)
CreateObject(1418,1885.71911621,-1417.21350098,21.01556778,0.00000000,0.00000000,91.99951172); //object(dyn_f_wood_3) (9)
CreateObject(1418,1885.54675293,-1408.35815430,21.01556778,0.00000000,0.00000000,91.99951172); //object(dyn_f_wood_3) (10)
CreateObject(1418,1885.31079102,-1404.84350586,21.01556778,0.00000000,0.00000000,91.99951172); //object(dyn_f_wood_3) (11)
CreateObject(3526,1908.26757812,-1403.05468750,21.67342949,0.00000000,281.99707031,5.99853516); //object(vegasairportlight) (5)
CreateObject(1418,1885.30493164,-1403.07543945,21.01556778,0.00000000,0.00000000,91.99951172); //object(dyn_f_wood_3) (12)
CreateObject(3526,1901.75817871,-1412.41479492,23.30810356,1.96655273,190.00305176,213.64562988); //object(vegasairportlight) (6)
CreateObject(3526,1899.13867188,-1413.91992188,23.41283989,1.96655273,190.00305176,213.64562988); //object(vegasairportlight) (7)
CreateObject(3526,1891.45642090,-1428.39038086,23.74892807,357.99804688,181.99829102,270.06219482); //object(vegasairportlight) (8)
CreateObject(3526,1896.47656250,-1415.61230469,23.27580643,1.96655273,190.00305176,213.64562988); //object(vegasairportlight) (9)
Localização: Na Pista de Skate

Creditos

Criado Por: Sivi


Espero que tenham Gostado...
__________________
              




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SChat Room v1.0 - Salas de Bate-papo


Olá galera! estava sem nada pra fazer agora e me veio a cabeça uma ideia,

aí decidir fazer um sistema de bate-papo, ainda está bem simplespois fiz hoje agora pouco.



Images:


comando /chat


Após escolher uma sala e clicar em 'Entrar'.


Use o '@' para falar no chat.
 
Como será mostrado.
 

E para sair do chat basta usar o comando /sairchat.


 
 


Observações:


Como disse antes ainda está bem simples, pois tive essa ideia hoje e logo fiz, portanto aguardem próximas versões.

Espero que gostem!   
 
 
___________________________________________________________________
 

[FilterScript] HQ para Orgs/Clãs

 
Introdução

Uma hq boa com veiculos incluidos, 3 portões com comando de abrir e fechar!
Ela se encontra em Los Santos, no campo de tennis!


Comandos

/abrir1 - Abre o portão 1
/abrir2 - Abre o portão 2
/abrir3 - Abre o portão 3
/fechar1 - Fecha o portão 1
/fechar2 - Fecha o portão 2
/fechar 3 - Fecha o portão 3


PrintScreens







FilterScript

pawn Code:
#include <a_samp> /******************************************************************************* *                         <=[Cores E Defines]=>                                * *******************************************************************************/ #define COR_VerdeExercito 0x9ACD32AA #define COR_Cinza 0xAFAFAFAA #define COR_VerdeClaro 0x81F628AA #define COR_Amarelo 0xFFFF00AA #define COR_AzulClaro 0x33CCFFAA #define COR_Azul 0x0050F6AA #define COR_Verde 0x33AA33AA #define COR_VermelhoEscuro 0xF60000AA #define COR_Laranja 0xFF9900AA #define COR_VermelhoClaro 0xF60000AA #define COR_Branco 0xFFFFFFFF #define COR_Preto 0x000000AA /******************************************************************************* *                                 <=[News]=>                                   * *******************************************************************************/ new p1, p2, p3; public OnFilterScriptInit() {     print("\n----------------------------------");     print("  HQ [F.A]-Feito por Ivan_Mota      ");     print("----------------------------------\n");     p1 = CreateObject(980,786.50000000,-1152.40002441,25.39999962,0.0,0.0,94.0); //object(airportgate) (1)     p2 = CreateObject(980,659.50000000,-1227.09997559,17.79999924,0.0,0.0,64.0); //object(airportgate) (2)     p3 = CreateObject(980,664.90002441,-1309.59997559,15.19999981,0.0,0.0,0.0); //object(airportgate) (4)     CreateObject(987,787.40002441,-1309.90002441,13.39999962,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (1)     CreateObject(987,787.29998779,-1298.00000000,13.30000019,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (2)     CreateObject(987,775.40002441,-1309.90002441,13.30000019,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (3)     CreateObject(987,764.59997559,-1309.69995117,13.30000019,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (4)     CreateObject(987,752.79998779,-1309.50000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (5)     CreateObject(987,740.79998779,-1309.40002441,13.30000019,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (6)     CreateObject(987,728.70001221,-1309.50000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (7)     CreateObject(987,716.70001221,-1309.40002441,13.30000019,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (8)     CreateObject(987,704.70001221,-1309.50000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (9)     CreateObject(987,692.70001221,-1309.50000000,13.39999962,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (10)     CreateObject(987,680.70001221,-1309.50000000,13.39999962,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (11)     CreateObject(987,674.79998779,-1309.40002441,13.39999962,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (12)     CreateObject(987,647.90002441,-1309.40002441,13.30000019,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (13)     CreateObject(2794,665.09997559,-1311.90002441,18.60000038,0.00000000,0.00000000,0.00000000); //object(cj_air_d_3) (1)     CreateObject(984,659.50000000,-1309.50000000,13.30000019,90.00000000,173.27929688,304.72076416); //object(fenceshit2) (1)     CreateObject(987,648.20001221,-1297.09997559,14.50000000,0.00000000,4.00000000,268.00000000); //object(elecfence_bar) (14)     CreateObject(987,648.40002441,-1285.40002441,15.89999962,0.00000000,8.00000000,268.00000000); //object(elecfence_bar) (15)     CreateObject(987,648.59997559,-1279.09997559,16.39999962,0.00000000,8.00000000,268.00000000); //object(elecfence_bar) (16)     CreateObject(987,647.40002441,-1267.50000000,16.70000076,0.00000000,0.00000000,274.00000000); //object(elecfence_bar) (17)     CreateObject(987,646.20001221,-1255.09997559,17.50000000,0.00000000,0.00000000,276.00000000); //object(elecfence_bar) (18)     CreateObject(987,644.79998779,-1244.00000000,17.20000076,0.00000000,0.00000000,276.00000000); //object(elecfence_bar) (19)     CreateObject(987,643.50000000,-1232.80004883,18.00000000,0.00000000,2.00000000,276.00000000); //object(elecfence_bar) (20)     CreateObject(987,654.50000000,-1236.30004883,16.00000000,0.00000000,354.00000000,162.00000000); //object(elecfence_bar) (21)     CreateObject(987,666.20001221,-1219.59997559,15.10000038,0.00000000,0.00000000,22.00000000); //object(elecfence_bar) (22)     CreateObject(987,663.59997559,-1216.90002441,15.50000000,0.00000000,350.00000000,8.00000000); //object(elecfence_bar) (23)     CreateObject(987,693.20001221,-1199.59997559,17.10000038,358.00000000,0.00000000,318.00000000); //object(elecfence_bar) (24)     CreateObject(987,702.00000000,-1207.00000000,19.50000000,0.00000000,0.00000000,60.00000000); //object(elecfence_bar) (25)     CreateObject(987,708.20001221,-1196.69995117,20.60000038,0.00000000,356.00000000,60.00000000); //object(elecfence_bar) (26)     CreateObject(987,713.90002441,-1187.00000000,21.20000076,0.00000000,0.00000000,60.00000000); //object(elecfence_bar) (27)     CreateObject(987,720.20001221,-1176.80004883,22.10000038,0.00000000,0.00000000,60.00000000); //object(elecfence_bar) (28)     CreateObject(987,725.90002441,-1166.40002441,22.89999962,0.00000000,0.00000000,60.00000000); //object(elecfence_bar) (29)     CreateObject(987,731.70001221,-1155.69995117,23.50000000,0.00000000,0.00000000,60.00000000); //object(elecfence_bar) (30)     CreateObject(987,737.50000000,-1144.50000000,24.20000076,0.00000000,0.00000000,14.00000000); //object(elecfence_bar) (31)     CreateObject(987,748.79998779,-1142.09997559,24.89999962,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (32)     CreateObject(987,760.40002441,-1142.09997559,25.29999924,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (33)     CreateObject(987,772.29998779,-1142.40002441,25.79999924,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (34)     CreateObject(987,787.50000000,-1173.50000000,22.20000076,0.00000000,356.00000000,94.00000000); //object(elecfence_bar) (35)     CreateObject(987,787.50000000,-1185.30004883,20.70000076,0.00000000,352.00000000,90.00000000); //object(elecfence_bar) (36)     CreateObject(987,787.29998779,-1196.80004883,19.29999924,0.00000000,354.00000000,88.00000000); //object(elecfence_bar) (37)     CreateObject(987,787.29998779,-1208.09997559,17.39999962,0.00000000,352.00000000,92.00000000); //object(elecfence_bar) (38)     CreateObject(987,787.50000000,-1219.50000000,15.39999962,0.00000000,350.00000000,92.00000000); //object(elecfence_bar) (39)     CreateObject(987,787.50000000,-1231.59997559,14.19999981,0.00000000,354.00000000,90.00000000); //object(elecfence_bar) (40)     CreateObject(987,787.29998779,-1242.90002441,13.89999962,0.00000000,358.00000000,90.00000000); //object(elecfence_bar) (41)     CreateObject(987,786.79998779,-1254.80004883,13.50000000,0.00000000,0.00000000,88.00000000); //object(elecfence_bar) (42)     CreateObject(987,787.29998779,-1266.80004883,13.39999962,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (43)     CreateObject(987,787.50000000,-1278.69995117,13.30000019,0.00000000,0.00000000,92.00000000); //object(elecfence_bar) (44)     CreateObject(987,787.29998779,-1288.30004883,13.50000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (45)     AddStaticVehicleEx(422,684.50000000,-1305.09997559,13.69999981,90.00000000,6,-1,15); //Bobcat     AddStaticVehicleEx(402,684.29998779,-1300.90002441,13.50000000,92.00000000,-1,-1,15); //Buffalo     AddStaticVehicleEx(411,658.29998779,-1301.40002441,13.39999962,0.00000000,-1,-1,15); //Infernus     AddStaticVehicleEx(411,657.79998779,-1293.90002441,13.39999962,0.00000000,-1,-1,15); //Infernus     AddStaticVehicleEx(451,658.20001221,-1285.19995117,13.39999962,0.00000000,-1,-1,15); //Turismo     AddStaticVehicleEx(451,658.00000000,-1276.80004883,13.39999962,0.00000000,-1,-1,15); //Turismo     AddStaticVehicleEx(506,683.50000000,-1296.90002441,13.39999962,86.00000000,-1,-1,15); //Super GT     AddStaticVehicleEx(506,683.20001221,-1290.80004883,13.39999962,88.00000000,-1,-1,15); //Super GT     AddStaticVehicleEx(555,683.59997559,-1286.90002441,13.39999962,88.00000000,6,-1,15); //Windsor     AddStaticVehicleEx(559,684.40002441,-1282.80004883,13.30000019,90.00000000,-1,-1,15); //Jester     AddStaticVehicleEx(533,684.29998779,-1270.09997559,13.39999962,90.00000000,-1,-1,15); //Feltzer     AddStaticVehicleEx(531,683.79998779,-1266.30004883,13.60000038,94.00000000,-1,-1,15); //Tractor     AddStaticVehicleEx(522,684.40002441,-1262.50000000,13.19999981,102.00000000,-1,-1,15); //NRG-500     AddStaticVehicleEx(522,684.29998779,-1260.50000000,13.19999981,88.00000000,-1,-1,15); //NRG-500     AddStaticVehicleEx(586,685.20001221,-1252.50000000,13.30000019,0.00000000,-1,-1,15); //Wayfarer     AddStaticVehicleEx(523,680.50000000,-1257.30004883,13.19999981,90.00000000,-1,-1,15); //HPV1000     AddStaticVehicleEx(523,659.29998779,-1264.30004883,13.30000019,0.00000000,-1,-1,15); //HPV1000     AddStaticVehicleEx(523,659.70001221,-1268.30004883,13.30000019,0.00000000,-1,-1,15); //HPV1000     AddStaticVehicleEx(523,656.70001221,-1269.30004883,13.30000019,0.00000000,-1,-1,15); //HPV1000     AddStaticVehicleEx(523,657.00000000,-1264.09997559,13.30000019,0.00000000,-1,-1,15); //HPV1000     AddStaticVehicleEx(523,656.50000000,-1260.30004883,13.30000019,0.00000000,-1,-1,15); //HPV1000     AddStaticVehicleEx(523,659.59997559,-1260.50000000,13.30000019,0.00000000,-1,-1,15); //HPV1000     AddStaticVehicleEx(596,658.20001221,-1254.09997559,13.39999962,0.00000000,-1,-1,15); //Police Car (LSPD)     AddStaticVehicleEx(596,659.50000000,-1247.00000000,13.80000019,0.00000000,-1,-1,15); //Police Car (LSPD)     AddStaticVehicleEx(596,677.79998779,-1245.09997559,14.69999981,0.00000000,-1,-1,15); //Police Car (LSPD)     AddStaticVehicleEx(596,680.90002441,-1242.50000000,15.10000038,0.00000000,-1,-1,15); //Police Car (LSPD)     AddStaticVehicleEx(596,684.79998779,-1239.50000000,15.50000000,0.00000000,-1,-1,15); //Police Car (LSPD)     AddStaticVehicleEx(599,677.79998779,-1226.09997559,16.20000076,112.00000000,-1,-1,15); //Police Ranger     AddStaticVehicleEx(599,683.20001221,-1222.30004883,16.60000038,282.00000000,-1,-1,15); //Police Ranger     AddStaticVehicleEx(599,688.70001221,-1219.19995117,17.00000000,264.00000000,-1,-1,15); //Police Ranger     AddStaticVehicleEx(601,784.00000000,-1298.69995117,13.50000000,0.00000000,-1,-1,15); //S.W.A.T. Van     AddStaticVehicleEx(601,778.90002441,-1302.50000000,13.50000000,0.00000000,-1,-1,15); //S.W.A.T. Van     AddStaticVehicleEx(601,773.79998779,-1302.59997559,13.50000000,0.00000000,-1,-1,15); //S.W.A.T. Van     AddStaticVehicleEx(601,768.59997559,-1302.19995117,13.50000000,0.00000000,-1,-1,15); //S.W.A.T. Van     AddStaticVehicleEx(601,763.50000000,-1302.50000000,13.50000000,0.00000000,-1,-1,15); //S.W.A.T. Van     AddStaticVehicleEx(601,756.70001221,-1302.40002441,13.50000000,0.00000000,-1,-1,15); //S.W.A.T. Van     AddStaticVehicleEx(601,751.20001221,-1301.90002441,13.50000000,0.00000000,-1,-1,15); //S.W.A.T. Van     AddStaticVehicleEx(601,742.20001221,-1302.30004883,13.50000000,0.00000000,-1,-1,15); //S.W.A.T. Van     AddStaticVehicleEx(601,734.70001221,-1302.09997559,13.50000000,0.00000000,-1,-1,15); //S.W.A.T. Van     AddStaticVehicleEx(425,765.40002441,-1227.00000000,14.39999962,86.00000000,-1,-1,15); //Hunter     AddStaticVehicleEx(425,743.59997559,-1227.00000000,14.39999962,92.00000000,-1,-1,15); //Hunter     AddStaticVehicleEx(425,764.59997559,-1246.00000000,14.39999962,94.00000000,-1,-1,15); //Hunter     AddStaticVehicleEx(425,743.79998779,-1243.80004883,14.39999962,90.00000000,-1,-1,15); //Hunter     AddStaticVehicleEx(487,745.59997559,-1261.59997559,13.80000019,0.00000000,-1,-1,15); //Maverick     AddStaticVehicleEx(487,766.79998779,-1262.19995117,13.80000019,0.00000000,-1,-1,15); //Maverick     AddStaticVehicleEx(497,756.00000000,-1279.80004883,13.80000019,0.00000000,-1,-1,15); //Police Maverick     AddStaticVehicleEx(520,780.29998779,-1262.90002441,14.50000000,0.00000000,-1,-1,15); //Hydra     AddStaticVehicleEx(427,689.20001221,-1236.30004883,16.29999924,0.00000000,-1,-1,15); //Enforcer     AddStaticVehicleEx(427,695.09997559,-1232.30004883,16.79999924,0.00000000,-1,-1,15); //Enforcer     return 1; } public OnPlayerCommandText(playerid, cmdtext[]) {     if(strcmp("/abrir1", cmdtext, true) == 0)     {         MoveObject(p1,786.5,-1152.3994140625,30.5,4.0,0.0,0.0,94.0);         SendClientMessage(playerid, 0xF60000AA, "[NVC]Abrindo O Portao !");         return 1;     }     if(strcmp("/fechar1", cmdtext, true) == 0)     {         MoveObject(p1,786.50000000,-1152.40002441,25.39999962,4.0,0.0,0.0,94.0);         SendClientMessage(playerid, 0xF60000AA, "[NVC]Fechando O Portao !");         return 1;     }     if(strcmp("/abrir2", cmdtext, true) == 0)     {         MoveObject(p2,659.5,-1227.099609375,22.092370986938,4.0,0.0,0.0,64.0);         SendClientMessage(playerid, 0xF60000AA, "[NVC]Abrindo O Portao !");         return 1;     }     if(strcmp("/fechar2", cmdtext, true) == 0)     {         MoveObject(p2,659.50000000,-1227.09997559,17.79999924,4.0,0.0,0.0,64.0);         SendClientMessage(playerid, 0xF60000AA, "[NVC]Fechando O Portao !");         return 1;     }     if(strcmp("/abrir3", cmdtext, true) == 0)     {         MoveObject(p3,664.8994140625,-1309.599609375, 20.60000038147,4.0,0.0,0.0,0.0);         SendClientMessage(playerid, 0xF60000AA, "[NVC]Abrindo O Portao !");         return 1;     }     if(strcmp("fechar3", cmdtext, true) == 0)     {         MoveObject(p3,664.90002441,-1309.59997559,15.19999981,4.0,0.0,0.0,0.0);         SendClientMessage(playerid, 0xF60000AA, "[NVC]Fechando O Portao !");         return 1;     }     return 0; }

Creditos


Ivan_Mota por fazer o FilterScript (Player da NVC, dono da base que no caso é essa)
dPlayer por desbugar o FilterScript
Eu por postar o fs e pedir ajuda pra desbugarem -q '-'

Obs: Estamos usando o fs em nosso servidor!
Obs²: Se quiser colocar em seu blog poste os devidos créditos, que no caso é eu(Arthenry), ivan_mota e dplayer --'
 
 
 
______________________________________________________________________
 
 
FuneraL's Administration System

Bom Pessoal, venho apresentar pra vocês o sistema de Administração, Apropriado para DM/TDM/4Fun, Pois não há tudo que um RPG Precisa, bom vamos as caracteristicas:
Code:
Contém 35 Comandos , Sendo 2 Deles para Players

Sistema de Private Message Incluido aos Comandos

Comando para Reportar

Comandos de Administrador por Dialog List com Visualização em Dialog

/admins em Dialog

Todos os Comandos em ZCMD / SSCANF

Salva: Administrador, Dinheiro, "Kills", "Deaths" e Score.

Sistema de Registro em Dialog.
Screenshots:





Créditos:



[iPs].FuneraL. - Idealizador / Scripter Geral

Demais Creditos estão no FS.



Trabalho Licenciado por Creative Commons




Observação: Crie a Pasta Contas no Scriptfiles, Caso Contrário não Funcionará.

Observação 2: Não pode ser utilizado com strcmp, porque está Bugando.



Se For Utilizar, Por Favor Não Retire os Créditos!
________________________________________________________________________________
 
• Sistema de Animações •
 
• Ozzy Pelo Filterscript.• Bruno Pereeira Por tirar minhas dúvidas.Olá galera, hoje fiz um simples sistema de Animações em dialog. Procurei na fórum e não achei nenhum FS desse tipo em Dialog, enfim. Esse é o meu primeiro Filterscript então todas as criticas construtivas e sugestões são aceitas.



• Contém 2 Menu's com Animações. 

• Ao apertar a tecla N, a animação é parada. 

• Contém 23 Animações, Vou colocar em breve mais animações. Só sobrar tempo 

• Para abrir o Menu /Animes - Em Zcmd. 








O Code possui 190 linhas.
Créditos a: • Ozzy Pelo Filterscript.




_____________________________________________________________________________
 
  Restaurante ABSOLUT  
 

Ola pessoal, hoje estou postando um simplês 'FS' que eu criei a pedidos do servidor BRF faz um tempo, e teve gente que estava pedindo pra usar então estou postando. É um FS de restaurante como já diz o nome é um sistema de alimentação em Idlewood em frente a pista de skate com diversos pratos, cada prato selecionado aumenta uma quanta determinada de vida, 'LIFE', não foi encotrado nenhum BUG caso o encontre entre em contato comigo que vou retirar o mesmo. Segue algumas prints e o download do arquivo .PWN .amx...





... E muito mais, só baixando e testando, usando para saber, fica a vontade na hora de edição. Só não retire os créditos de autoria original do FilterScript disponíveis para uso!




_______________________________________________________________________________
 

[FilterScript] Anti-God

 
 
Função
É um sistema no qual o jogador de qualquer tipo digita "/god[id]' vai fazer um teste em que o jogador se o jogador não perde a sua vida como ele acusa God Mod, tem sido testado várias vezes e provavelmente nunca falha ou tem mau funcionamento .. Caso não for God Mata o Player que Reportou 

Código no Fórum:

pawn Code:
#include <a_samp> #include <zcmd> #define NARANJA 0xF97804FF new Float:GODX; new Float:GODY; new Float:GODZ; new Float:ComandoGod; CMD:god(playerid, params[]) {     if(gettime() - GetPVar(playerid, #comandoGd) < 4) {         return false;     }     SetPVar(playerid, #comandoGd,  gettime());     new otherid = strval(params);     if(GetDistanceBetweenPlayers(playerid, otherid) > 20) {         return SendClientMessage(playerid,NARANJA, "[ERRO]: Jogador Longe de Mais (20mt)");     }     if( GetPlayerInterior(otherid) ) {         return SendClientMessage(playerid,NARANJA,"[ERRO]: Jogaddor em interior");     }     if(!IsPlayerConnected(otherid)) return SendClientMessage(playerid, NARANJA, "[ERRO]: Jogador Off");     if(otherid == playerid) return SendClientMessage(playerid, NARANJA, "[ERRO]:Reportando a Si Mesmo?");     GetPlayerHealth(otherid, ComandoGod);     SetPlayerHealth(otherid, 80);     GetPlayerPos(otherid, GODX, GODY, GODZ);     SetPlayerPos(otherid, GODX, GODY, GODZ+20);     SetTimerEx("CheckGod", 2000, false, "ii", playerid, otherid);     SendClientMessage(playerid, NARANJA, "[INFO]: Aguarde 2 Segundos");     TogglePlayerControllable(playerid, 0);     return true; } //By: Slick GetDistanceBetweenPlayers(playerid,playerid2) {     new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;     new Float:dis;     GetPlayerPos(playerid,x1,y1,z1);     GetPlayerPos(playerid2,x2,y2,z2);     dis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));     return floatround(dis); } CheckGod(health1,playerid); public CheckGod(health1,playerid) {     static         string[62+MAX_PLAYER_NAME+MAX_PLAYER_NAME]         ;     static Float:x, Float:y, Float:z;     GetPlayerPos(playerid, x, y, z);     if(z != GODZ) return 0;     static Float:health;     GetPlayerHealth(playerid,health);     if(health >= 80) {         static name2[MAX_PLAYER_NAME];         GetPlayerName(health1, name2, sizeof(name2));         static name[MAX_PLAYER_NAME];         GetPlayerName(playerid, name, sizeof(name));         format(string, sizeof(string),"-AntiGod-: %s foi banido  (By: %s [/god])",name,name2);         SendClientMessageToAll(NARANJA, string);         Ban(playerid);     }     if(health < 80) {         SendClientMessage(health1,VERMELHO,"[ERRO]: Player Não God,Preste Mais atencao ao  reportar [Como Punição Morreras]");         SetPlayerHealth(health1,0.0);     }     SetPlayerHealth(playerid, ComandoGod);     TogglePlayerControllable(health1,1);     return 1; }
 ________________________________________________________________________________

[FilterScript] Fullveh Full System of Vehicles v1.1

 
 
Introdução:
Estou criando este filterscript meu 1° projeto feito dedicado a [iPs] Team
Este fs contem algums sistemas em geral vou deixar este sistema o mais completo posivel que ja existe
Versão 1.1 (ATUALIZAÇÕES)aguardem

Características:
  • Adicionado todos os componentes Tuning.
  • Adicionado mensagem de Erro se o player estiver com o veiculo incorreto
  • Sistema de administração veiculos (não criado) em breve!!
  • Sistema feito totalmente em Dialogs
  • Sistema de cores (Adicionado todas as cores Inclusive as novas cores!)
  • Adicionado o sistema de spawn vehicles todos os veiculos, Vdialog feito por (Donny_k)

Comandos:
  • /fullveh - Abre o menu com o dialog principal de tuning system..
  • /v - Abre o menu de dialogs com todos veiculos
  • /vid - Cria um veiculo direto pelo id ( /vid [ID] )

Créditos:
  • Criador geral: [iPs]Schocc
  • Donny_k (Filterscript Vdialog embutido)


Configurações:
Use // antes da define para ativala ou desativar
Code:
//#define IGNORE_WARP_INTO_VEHICLE
#define IGNORE_VIRTUAL_WORLDS
#define IGNORE_SPAWN_MESSAGES
#define IGNORE_VEHICLE_ACTIVATION
#define IGNORE_VEHICLE_DELETION

Requisitos:
ZCMD by Zeex
sscanf Y_less

Bugs:
Me avisar


Outros:
- O filterscript foi criado por min
- O Sistema de spawn vehicles não foi feito por min. só complementei o meu fs com o sistema do Donny_k
- IMPORTANTE NÃO CONTEM NENHUM PLAGIO POIS OS MENUS ESTÃO PARECIDOS PORQUE?
Resposta: Criei este fs com base de informações da wiki samp clique aqui por isto a sequencia dow menus ira ser parecida com outros FS
espere a nova versão!!


Pawn Code:
pawn Code:
#include                                                                        <a_samp> #include                                                                        <zcmd> #include                                                                        <sscanf2> /*  Misc    */ #define IGNORE_WARP_INTO_VEHICLE #define IGNORE_VIRTUAL_WORLDS #define IGNORE_SPAWN_MESSAGES #define IGNORE_VEHICLE_ACTIVATION #define IGNORE_VEHICLE_DELETION //O atraso até que o carro é respawned sem motorista em segundos. #define DEFAULT_RESPAWN_TIME        1 #if !defined IGNORE_VEHICLE_DELETION     new         bool:gDialogCreated[ MAX_VEHICLES ] = { false, ... }; #endif new     strmain[500],     str1[500],     str2[500],     RBstr1[500],     RBstr2[500],     RBStrMain[500]; /*==--==--==--==--==--      Dialogs ID      ==--==--==--==--==--*/ #define MainDialog_Tuning                                                       498 #define ALL_Paint_Jobs                                                          499 #define Colors_Menu                                                             500 #define Colors_Menu_Input                                                       501 #define Cor_input                                                               502 #define CorInput                                                                503 #define Cor_input_2                        
 

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Sistema De Web Radio Samp 3e



Esse filterscript contem 10 web radios pego da net


esse sistema so funciona na verção 3D do samp


Pedidos De Mais Web Radios Por Aki Mesmo

Aproveitando um aviso a radio so funciona se o audio de radios do gta tiver ligado


Aki Abaixo Uma Demonstração Do Sistema 
 
 
 

_________________________________________________________________________
 
 
Hello all this is my first FS which i realease here..
First thanks to
Incognito for the best audio plugin.



For what is this fs?: This is fs for listening radio from internet, stop listen music from San Andreas go and listen online music stations. I have added 14 Radio Stations. Command is: /radio

←Video:→


←Download Links:→


Updated to v0.3d:
Code:
http://solidfiles.com/d/c3f72c78b5/
http://www.mediafire.com/?2x5pz4p8zgsxn3t
http://www.sendspace.com/file/yr5y08
Version 2.0:

[FilterScript] Radio System v2.0
________________________________________________________________________________________-
 
Introdução


É a versão mais atualizada desse mapa:que contém tubarões e um comando de teleporte para ir até esse mapa. É só utilizar o comando /tubarao que você será teleportado para a zona do desafio/evento/corrida!




Vídeo

Créditos



Strong por ter feito o fs junto com lucifer.
Vinicius  e Papai smurf por ter feito o mapa.
Vinicius  por adicionar os tubaroes e fazer o comando de teleporte '-'

MonK por postar para vocês.
 
 
 
 
 
 








 


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