Aê Galerinha,
Hj Tou Postando Meu Segundo Mapa
A Pista de Skate Com Arena X1...
Imagens do Mapa






Codigos do Mapa
Localização: Na Pista de Skate
Creditos
Criado Por: Sivi
Espero que tenham Gostado...
Hj Tou Postando Meu Segundo Mapa
A Pista de Skate Com Arena X1...
Imagens do Mapa
Codigos do Mapa
Code:
CreateObject(10245,1887.90625000,-1393.45605469,15.60423470,0.00000000,0.00000000,317.99926758); //object(ottos_ramp) (1) CreateObject(10245,1921.85351562,-1392.84960938,15.60423470,0.00000000,0.00000000,313.98925781); //object(ottos_ramp) (2) CreateObject(8418,1906.13867188,-1431.84179688,20.70843506,0.00000000,0.00000000,271.99951172); //object(vgshpgrnd04_lvs) (2) CreateObject(979,1914.41308594,-1423.01171875,20.82990456,0.00000000,0.00000000,271.99951172); //object(sub_roadleft) (1) CreateObject(979,1902.26269531,-1422.28320312,21.29194832,0.00000000,0.00000000,1.99951172); //object(sub_roadleft) (2) CreateObject(1237,1903.86132812,-1426.15332031,20.49738312,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (1) CreateObject(3502,1899.73242188,-1413.60839844,21.91832542,0.00000000,0.00000000,301.99768066); //object(vgsn_con_tube) (1) CreateObject(939,1921.28222656,-1433.24902344,22.68439865,0.00000000,0.00000000,227.99926758); //object(cj_df_unit) (1) CreateObject(935,1906.79296875,-1430.67089844,21.03048706,0.00000000,0.00000000,0.00000000); //object(cj_drum) (1) CreateObject(3066,1917.96191406,-1411.38769531,21.24351501,0.00000000,0.00000000,1.99951172); //object(ammotrn_obj) (1) CreateObject(3363,1901.11816406,-1437.53515625,20.19913864,0.00000000,0.00000000,91.99951172); //object(des_ruin1_) (1) CreateObject(1337,1914.21813965,-1436.52526855,20.95347977,0.00000000,0.00000000,268.00000000); //object(binnt07_la) (1) CreateObject(1337,1913.55212402,-1436.23547363,21.73968506,0.00000000,274.00000000,358.00000000); //object(binnt07_la) (4) CreateObject(2036,1911.00976562,-1411.13085938,20.42881393,0.00000000,0.00000000,167.99743652); //object(cj_psg1) (1) CreateObject(3092,1912.00976562,-1409.84960938,20.45398903,29.91644287,272.30441284,113.37896729); //object(dead_tied_cop) (1) CreateObject(1337,1910.01367188,-1415.37695312,20.91222191,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (5) CreateObject(8418,1905.32226562,-1411.27832031,20.70843506,0.00000000,0.00000000,91.99401855); //object(vgshpgrnd04_lvs) (3) CreateObject(1457,1888.99707031,-1441.33251953,21.64910889,0.00000000,0.00000000,181.99951172); //object(dyn_outhouse_2) (1) CreateObject(11441,1896.87695312,-1403.00488281,20.48968506,0.00000000,0.00000000,93.99902344); //object(des_pueblo5) (1) CreateObject(1337,1912.95410156,-1436.65820312,20.98968506,0.00000000,0.00000000,87.99499512); //object(binnt07_la) (10) CreateObject(1237,1902.59350586,-1426.52075195,20.48968506,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (2) CreateObject(1237,1902.44873047,-1426.50500488,21.98968506,0.00000000,88.00000000,12.00000000); //object(strtbarrier01) (3) CreateObject(11441,1909.28613281,-1402.54882812,20.48968506,0.00000000,0.00000000,93.99902344); //object(des_pueblo5) (2) CreateObject(1520,1909.96875000,-1415.47265625,21.54468536,0.00000000,0.00000000,0.00000000); //object(dyn_wine_bounce) (1) CreateObject(1509,1910.02441406,-1415.25000000,21.73106575,0.00000000,0.00000000,0.00000000); //object(dyn_wine_3) (1) CreateObject(2036,1887.33544922,-1411.04882812,21.72768211,0.41824341,268.04418945,90.00274658); //object(cj_psg1) (2) CreateObject(3214,1891.41687012,-1428.17333984,29.22922134,0.00000000,0.00000000,1.99951172); //object(quarry_crusher) (1) CreateObject(1337,1908.46508789,-1415.02465820,20.96682358,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (7) CreateObject(3461,1886.65515137,-1402.35498047,21.87793732,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (1) CreateObject(3461,1890.44616699,-1401.95446777,21.65307617,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (2) CreateObject(3461,1919.95532227,-1401.24853516,21.80327797,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (3) CreateObject(3461,1923.93713379,-1401.10461426,21.67630386,0.00000000,0.00000000,0.00000000); //object(tikitorch01_lvs) (4) CreateObject(2907,1893.92980957,-1410.15222168,20.42884064,0.00000000,0.00000000,0.00000000); //object(kmb_deadtorso) (2) CreateObject(335,1893.92309570,-1410.25830078,20.70003319,348.06671143,173.86694336,296.72729492); //object(2) CreateObject(341,1893.12939453,-1410.61657715,20.50403976,293.90563965,42.85913086,70.30871582); //object(3) CreateObject(339,1897.02502441,-1412.46411133,22.62696838,359.67047119,260.00534058,107.97027588); //object(4) CreateObject(2908,1897.20849609,-1413.11596680,22.58766365,0.00000000,40.00000000,315.99990845); //object(kmb_deadhead) (2) CreateObject(2905,1893.21179199,-1409.32006836,20.31522369,0.00000000,0.00000000,0.00000000); //object(kmb_deadleg) (2) CreateObject(2905,1894.33862305,-1408.80273438,20.51679039,358.71459961,129.98278809,18.46771240); //object(kmb_deadleg) (3) CreateObject(2906,1894.86389160,-1410.44995117,20.37994194,1.95507812,167.99304199,0.41448975); //object(kmb_deadarm) (2) CreateObject(2906,1892.31030273,-1410.90783691,20.48000717,356.60852051,32.06283569,42.12213135); //object(kmb_deadarm) (3) CreateObject(8659,1911.83276367,-1442.06359863,21.24738503,0.00000000,0.00000000,1.99951172); //object(shbbyhswall11_lvs) (2) CreateObject(935,1925.89514160,-1440.47937012,20.85929871,0.00000000,0.00000000,0.00000000); //object(cj_drum) (2) CreateObject(1418,1885.74291992,-1420.25024414,21.01556778,0.00000000,0.00000000,91.99951172); //object(dyn_f_wood_3) (2) CreateObject(1418,1885.70410156,-1411.83203125,21.01556778,0.00000000,0.00000000,91.99951172); //object(dyn_f_wood_3) (5) CreateObject(3279,1923.47851562,-1423.59375000,20.23968506,0.00000000,0.00000000,271.99951172); //object(a51_spottower) (1) CreateObject(3374,1910.66101074,-1426.70324707,21.78799248,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (1) CreateObject(2985,1921.79663086,-1422.48364258,36.23968506,0.00000000,0.00000000,94.00000000); //object(minigun_base) (1) CreateObject(3526,1895.75415039,-1403.10034180,21.94804573,0.00000000,282.00000000,6.00000000); //object(vegasairportlight) (1) CreateObject(3526,1891.48901367,-1426.57250977,23.68097305,358.01831055,188.00488281,88.27600098); //object(vegasairportlight) (2) CreateObject(3585,1886.94323730,-1414.33618164,21.11957359,0.00000000,0.00000000,92.00000000); //object(lastran1_la02) (1) CreateObject(3526,1909.34887695,-1400.63964844,21.68412399,0.00000000,281.99707031,277.99853516); //object(vegasairportlight) (3) CreateObject(3526,1897.22216797,-1401.04858398,22.01528740,0.00000000,281.99157715,277.99804688); //object(vegasairportlight) (4) CreateObject(1418,1885.71911621,-1417.21350098,21.01556778,0.00000000,0.00000000,91.99951172); //object(dyn_f_wood_3) (9) CreateObject(1418,1885.54675293,-1408.35815430,21.01556778,0.00000000,0.00000000,91.99951172); //object(dyn_f_wood_3) (10) CreateObject(1418,1885.31079102,-1404.84350586,21.01556778,0.00000000,0.00000000,91.99951172); //object(dyn_f_wood_3) (11) CreateObject(3526,1908.26757812,-1403.05468750,21.67342949,0.00000000,281.99707031,5.99853516); //object(vegasairportlight) (5) CreateObject(1418,1885.30493164,-1403.07543945,21.01556778,0.00000000,0.00000000,91.99951172); //object(dyn_f_wood_3) (12) CreateObject(3526,1901.75817871,-1412.41479492,23.30810356,1.96655273,190.00305176,213.64562988); //object(vegasairportlight) (6) CreateObject(3526,1899.13867188,-1413.91992188,23.41283989,1.96655273,190.00305176,213.64562988); //object(vegasairportlight) (7) CreateObject(3526,1891.45642090,-1428.39038086,23.74892807,357.99804688,181.99829102,270.06219482); //object(vegasairportlight) (8) CreateObject(3526,1896.47656250,-1415.61230469,23.27580643,1.96655273,190.00305176,213.64562988); //object(vegasairportlight) (9)
Creditos
Criado Por: Sivi
Espero que tenham Gostado...
__________________
-------------------------------------------------------------------------------------------------------------
SChat Room v1.0 - Salas de Bate-papo
Olá galera! estava sem nada pra fazer agora e me veio a cabeça uma ideia,
aí decidir fazer um sistema de bate-papo, ainda está bem simples, pois fiz hoje agora pouco.
Images:
comando /chat
Após escolher uma sala e clicar em 'Entrar'.
Use o '@' para falar no chat.
Como será mostrado.
E para sair do chat basta usar o comando /sairchat.
Observações:
Como disse antes ainda está bem simples, pois tive essa ideia hoje e logo fiz, portanto aguardem próximas versões.
Espero que gostem!
___________________________________________________________________
[FilterScript] HQ para Orgs/Clãs
Introdução
Uma hq boa com veiculos incluidos, 3 portões com comando de abrir e fechar!
Ela se encontra em Los Santos, no campo de tennis!
Comandos
Uma hq boa com veiculos incluidos, 3 portões com comando de abrir e fechar!
Ela se encontra em Los Santos, no campo de tennis!
Comandos
/abrir1 - Abre o portão 1
/abrir2 - Abre o portão 2
/abrir3 - Abre o portão 3
/fechar1 - Fecha o portão 1
/fechar2 - Fecha o portão 2
/fechar 3 - Fecha o portão 3
PrintScreens


FilterScript
/abrir2 - Abre o portão 2
/abrir3 - Abre o portão 3
/fechar1 - Fecha o portão 1
/fechar2 - Fecha o portão 2
/fechar 3 - Fecha o portão 3
PrintScreens
FilterScript
pawn Code:
#include <a_samp> /******************************************************************************* * <=[Cores E Defines]=> * *******************************************************************************/ #define COR_VerdeExercito 0x9ACD32AA #define COR_Cinza 0xAFAFAFAA #define COR_VerdeClaro 0x81F628AA #define COR_Amarelo 0xFFFF00AA #define COR_AzulClaro 0x33CCFFAA #define COR_Azul 0x0050F6AA #define COR_Verde 0x33AA33AA #define COR_VermelhoEscuro 0xF60000AA #define COR_Laranja 0xFF9900AA #define COR_VermelhoClaro 0xF60000AA #define COR_Branco 0xFFFFFFFF #define COR_Preto 0x000000AA /******************************************************************************* * <=[News]=> * *******************************************************************************/ new p1, p2, p3; public OnFilterScriptInit() { print("\n----------------------------------"); print(" HQ [F.A]-Feito por Ivan_Mota "); print("----------------------------------\n"); p1 = CreateObject(980,786.50000000,-1152.40002441,25.39999962,0.0,0.0,94.0); //object(airportgate) (1) p2 = CreateObject(980,659.50000000,-1227.09997559,17.79999924,0.0,0.0,64.0); //object(airportgate) (2) p3 = CreateObject(980,664.90002441,-1309.59997559,15.19999981,0.0,0.0,0.0); //object(airportgate) (4) CreateObject(987,787.40002441,-1309.90002441,13.39999962,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (1) CreateObject(987,787.29998779,-1298.00000000,13.30000019,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (2) CreateObject(987,775.40002441,-1309.90002441,13.30000019,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (3) CreateObject(987,764.59997559,-1309.69995117,13.30000019,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (4) CreateObject(987,752.79998779,-1309.50000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (5) CreateObject(987,740.79998779,-1309.40002441,13.30000019,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (6) CreateObject(987,728.70001221,-1309.50000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (7) CreateObject(987,716.70001221,-1309.40002441,13.30000019,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (8) CreateObject(987,704.70001221,-1309.50000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (9) CreateObject(987,692.70001221,-1309.50000000,13.39999962,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (10) CreateObject(987,680.70001221,-1309.50000000,13.39999962,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (11) CreateObject(987,674.79998779,-1309.40002441,13.39999962,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (12) CreateObject(987,647.90002441,-1309.40002441,13.30000019,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (13) CreateObject(2794,665.09997559,-1311.90002441,18.60000038,0.00000000,0.00000000,0.00000000); //object(cj_air_d_3) (1) CreateObject(984,659.50000000,-1309.50000000,13.30000019,90.00000000,173.27929688,304.72076416); //object(fenceshit2) (1) CreateObject(987,648.20001221,-1297.09997559,14.50000000,0.00000000,4.00000000,268.00000000); //object(elecfence_bar) (14) CreateObject(987,648.40002441,-1285.40002441,15.89999962,0.00000000,8.00000000,268.00000000); //object(elecfence_bar) (15) CreateObject(987,648.59997559,-1279.09997559,16.39999962,0.00000000,8.00000000,268.00000000); //object(elecfence_bar) (16) CreateObject(987,647.40002441,-1267.50000000,16.70000076,0.00000000,0.00000000,274.00000000); //object(elecfence_bar) (17) CreateObject(987,646.20001221,-1255.09997559,17.50000000,0.00000000,0.00000000,276.00000000); //object(elecfence_bar) (18) CreateObject(987,644.79998779,-1244.00000000,17.20000076,0.00000000,0.00000000,276.00000000); //object(elecfence_bar) (19) CreateObject(987,643.50000000,-1232.80004883,18.00000000,0.00000000,2.00000000,276.00000000); //object(elecfence_bar) (20) CreateObject(987,654.50000000,-1236.30004883,16.00000000,0.00000000,354.00000000,162.00000000); //object(elecfence_bar) (21) CreateObject(987,666.20001221,-1219.59997559,15.10000038,0.00000000,0.00000000,22.00000000); //object(elecfence_bar) (22) CreateObject(987,663.59997559,-1216.90002441,15.50000000,0.00000000,350.00000000,8.00000000); //object(elecfence_bar) (23) CreateObject(987,693.20001221,-1199.59997559,17.10000038,358.00000000,0.00000000,318.00000000); //object(elecfence_bar) (24) CreateObject(987,702.00000000,-1207.00000000,19.50000000,0.00000000,0.00000000,60.00000000); //object(elecfence_bar) (25) CreateObject(987,708.20001221,-1196.69995117,20.60000038,0.00000000,356.00000000,60.00000000); //object(elecfence_bar) (26) CreateObject(987,713.90002441,-1187.00000000,21.20000076,0.00000000,0.00000000,60.00000000); //object(elecfence_bar) (27) CreateObject(987,720.20001221,-1176.80004883,22.10000038,0.00000000,0.00000000,60.00000000); //object(elecfence_bar) (28) CreateObject(987,725.90002441,-1166.40002441,22.89999962,0.00000000,0.00000000,60.00000000); //object(elecfence_bar) (29) CreateObject(987,731.70001221,-1155.69995117,23.50000000,0.00000000,0.00000000,60.00000000); //object(elecfence_bar) (30) CreateObject(987,737.50000000,-1144.50000000,24.20000076,0.00000000,0.00000000,14.00000000); //object(elecfence_bar) (31) CreateObject(987,748.79998779,-1142.09997559,24.89999962,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (32) CreateObject(987,760.40002441,-1142.09997559,25.29999924,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (33) CreateObject(987,772.29998779,-1142.40002441,25.79999924,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (34) CreateObject(987,787.50000000,-1173.50000000,22.20000076,0.00000000,356.00000000,94.00000000); //object(elecfence_bar) (35) CreateObject(987,787.50000000,-1185.30004883,20.70000076,0.00000000,352.00000000,90.00000000); //object(elecfence_bar) (36) CreateObject(987,787.29998779,-1196.80004883,19.29999924,0.00000000,354.00000000,88.00000000); //object(elecfence_bar) (37) CreateObject(987,787.29998779,-1208.09997559,17.39999962,0.00000000,352.00000000,92.00000000); //object(elecfence_bar) (38) CreateObject(987,787.50000000,-1219.50000000,15.39999962,0.00000000,350.00000000,92.00000000); //object(elecfence_bar) (39) CreateObject(987,787.50000000,-1231.59997559,14.19999981,0.00000000,354.00000000,90.00000000); //object(elecfence_bar) (40) CreateObject(987,787.29998779,-1242.90002441,13.89999962,0.00000000,358.00000000,90.00000000); //object(elecfence_bar) (41) CreateObject(987,786.79998779,-1254.80004883,13.50000000,0.00000000,0.00000000,88.00000000); //object(elecfence_bar) (42) CreateObject(987,787.29998779,-1266.80004883,13.39999962,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (43) CreateObject(987,787.50000000,-1278.69995117,13.30000019,0.00000000,0.00000000,92.00000000); //object(elecfence_bar) (44) CreateObject(987,787.29998779,-1288.30004883,13.50000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (45) AddStaticVehicleEx(422,684.50000000,-1305.09997559,13.69999981,90.00000000,6,-1,15); //Bobcat AddStaticVehicleEx(402,684.29998779,-1300.90002441,13.50000000,92.00000000,-1,-1,15); //Buffalo AddStaticVehicleEx(411,658.29998779,-1301.40002441,13.39999962,0.00000000,-1,-1,15); //Infernus AddStaticVehicleEx(411,657.79998779,-1293.90002441,13.39999962,0.00000000,-1,-1,15); //Infernus AddStaticVehicleEx(451,658.20001221,-1285.19995117,13.39999962,0.00000000,-1,-1,15); //Turismo AddStaticVehicleEx(451,658.00000000,-1276.80004883,13.39999962,0.00000000,-1,-1,15); //Turismo AddStaticVehicleEx(506,683.50000000,-1296.90002441,13.39999962,86.00000000,-1,-1,15); //Super GT AddStaticVehicleEx(506,683.20001221,-1290.80004883,13.39999962,88.00000000,-1,-1,15); //Super GT AddStaticVehicleEx(555,683.59997559,-1286.90002441,13.39999962,88.00000000,6,-1,15); //Windsor AddStaticVehicleEx(559,684.40002441,-1282.80004883,13.30000019,90.00000000,-1,-1,15); //Jester AddStaticVehicleEx(533,684.29998779,-1270.09997559,13.39999962,90.00000000,-1,-1,15); //Feltzer AddStaticVehicleEx(531,683.79998779,-1266.30004883,13.60000038,94.00000000,-1,-1,15); //Tractor AddStaticVehicleEx(522,684.40002441,-1262.50000000,13.19999981,102.00000000,-1,-1,15); //NRG-500 AddStaticVehicleEx(522,684.29998779,-1260.50000000,13.19999981,88.00000000,-1,-1,15); //NRG-500 AddStaticVehicleEx(586,685.20001221,-1252.50000000,13.30000019,0.00000000,-1,-1,15); //Wayfarer AddStaticVehicleEx(523,680.50000000,-1257.30004883,13.19999981,90.00000000,-1,-1,15); //HPV1000 AddStaticVehicleEx(523,659.29998779,-1264.30004883,13.30000019,0.00000000,-1,-1,15); //HPV1000 AddStaticVehicleEx(523,659.70001221,-1268.30004883,13.30000019,0.00000000,-1,-1,15); //HPV1000 AddStaticVehicleEx(523,656.70001221,-1269.30004883,13.30000019,0.00000000,-1,-1,15); //HPV1000 AddStaticVehicleEx(523,657.00000000,-1264.09997559,13.30000019,0.00000000,-1,-1,15); //HPV1000 AddStaticVehicleEx(523,656.50000000,-1260.30004883,13.30000019,0.00000000,-1,-1,15); //HPV1000 AddStaticVehicleEx(523,659.59997559,-1260.50000000,13.30000019,0.00000000,-1,-1,15); //HPV1000 AddStaticVehicleEx(596,658.20001221,-1254.09997559,13.39999962,0.00000000,-1,-1,15); //Police Car (LSPD) AddStaticVehicleEx(596,659.50000000,-1247.00000000,13.80000019,0.00000000,-1,-1,15); //Police Car (LSPD) AddStaticVehicleEx(596,677.79998779,-1245.09997559,14.69999981,0.00000000,-1,-1,15); //Police Car (LSPD) AddStaticVehicleEx(596,680.90002441,-1242.50000000,15.10000038,0.00000000,-1,-1,15); //Police Car (LSPD) AddStaticVehicleEx(596,684.79998779,-1239.50000000,15.50000000,0.00000000,-1,-1,15); //Police Car (LSPD) AddStaticVehicleEx(599,677.79998779,-1226.09997559,16.20000076,112.00000000,-1,-1,15); //Police Ranger AddStaticVehicleEx(599,683.20001221,-1222.30004883,16.60000038,282.00000000,-1,-1,15); //Police Ranger AddStaticVehicleEx(599,688.70001221,-1219.19995117,17.00000000,264.00000000,-1,-1,15); //Police Ranger AddStaticVehicleEx(601,784.00000000,-1298.69995117,13.50000000,0.00000000,-1,-1,15); //S.W.A.T. Van AddStaticVehicleEx(601,778.90002441,-1302.50000000,13.50000000,0.00000000,-1,-1,15); //S.W.A.T. Van AddStaticVehicleEx(601,773.79998779,-1302.59997559,13.50000000,0.00000000,-1,-1,15); //S.W.A.T. Van AddStaticVehicleEx(601,768.59997559,-1302.19995117,13.50000000,0.00000000,-1,-1,15); //S.W.A.T. Van AddStaticVehicleEx(601,763.50000000,-1302.50000000,13.50000000,0.00000000,-1,-1,15); //S.W.A.T. Van AddStaticVehicleEx(601,756.70001221,-1302.40002441,13.50000000,0.00000000,-1,-1,15); //S.W.A.T. Van AddStaticVehicleEx(601,751.20001221,-1301.90002441,13.50000000,0.00000000,-1,-1,15); //S.W.A.T. Van AddStaticVehicleEx(601,742.20001221,-1302.30004883,13.50000000,0.00000000,-1,-1,15); //S.W.A.T. Van AddStaticVehicleEx(601,734.70001221,-1302.09997559,13.50000000,0.00000000,-1,-1,15); //S.W.A.T. Van AddStaticVehicleEx(425,765.40002441,-1227.00000000,14.39999962,86.00000000,-1,-1,15); //Hunter AddStaticVehicleEx(425,743.59997559,-1227.00000000,14.39999962,92.00000000,-1,-1,15); //Hunter AddStaticVehicleEx(425,764.59997559,-1246.00000000,14.39999962,94.00000000,-1,-1,15); //Hunter AddStaticVehicleEx(425,743.79998779,-1243.80004883,14.39999962,90.00000000,-1,-1,15); //Hunter AddStaticVehicleEx(487,745.59997559,-1261.59997559,13.80000019,0.00000000,-1,-1,15); //Maverick AddStaticVehicleEx(487,766.79998779,-1262.19995117,13.80000019,0.00000000,-1,-1,15); //Maverick AddStaticVehicleEx(497,756.00000000,-1279.80004883,13.80000019,0.00000000,-1,-1,15); //Police Maverick AddStaticVehicleEx(520,780.29998779,-1262.90002441,14.50000000,0.00000000,-1,-1,15); //Hydra AddStaticVehicleEx(427,689.20001221,-1236.30004883,16.29999924,0.00000000,-1,-1,15); //Enforcer AddStaticVehicleEx(427,695.09997559,-1232.30004883,16.79999924,0.00000000,-1,-1,15); //Enforcer return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp("/abrir1", cmdtext, true) == 0) { MoveObject(p1,786.5,-1152.3994140625,30.5,4.0,0.0,0.0,94.0); SendClientMessage(playerid, 0xF60000AA, "[NVC]Abrindo O Portao !"); return 1; } if(strcmp("/fechar1", cmdtext, true) == 0) { MoveObject(p1,786.50000000,-1152.40002441,25.39999962,4.0,0.0,0.0,94.0); SendClientMessage(playerid, 0xF60000AA, "[NVC]Fechando O Portao !"); return 1; } if(strcmp("/abrir2", cmdtext, true) == 0) { MoveObject(p2,659.5,-1227.099609375,22.092370986938,4.0,0.0,0.0,64.0); SendClientMessage(playerid, 0xF60000AA, "[NVC]Abrindo O Portao !"); return 1; } if(strcmp("/fechar2", cmdtext, true) == 0) { MoveObject(p2,659.50000000,-1227.09997559,17.79999924,4.0,0.0,0.0,64.0); SendClientMessage(playerid, 0xF60000AA, "[NVC]Fechando O Portao !"); return 1; } if(strcmp("/abrir3", cmdtext, true) == 0) { MoveObject(p3,664.8994140625,-1309.599609375, 20.60000038147,4.0,0.0,0.0,0.0); SendClientMessage(playerid, 0xF60000AA, "[NVC]Abrindo O Portao !"); return 1; } if(strcmp("fechar3", cmdtext, true) == 0) { MoveObject(p3,664.90002441,-1309.59997559,15.19999981,4.0,0.0,0.0,0.0); SendClientMessage(playerid, 0xF60000AA, "[NVC]Fechando O Portao !"); return 1; } return 0; }
Creditos
Ivan_Mota por fazer o FilterScript (Player da NVC, dono da base que no caso é essa)
dPlayer por desbugar o FilterScript
Eu por postar o fs e pedir ajuda pra desbugarem -q '-'
Obs: Estamos usando o fs em nosso servidor!
Obs²: Se quiser colocar em seu blog poste os devidos créditos, que no caso é eu(Arthenry), ivan_mota e dplayer --'Ivan_Mota por fazer o FilterScript (Player da NVC, dono da base que no caso é essa)
dPlayer por desbugar o FilterScript
Eu por postar o fs e pedir ajuda pra desbugarem -q '-'
Obs: Estamos usando o fs em nosso servidor!
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FuneraL's Administration System
Bom Pessoal, venho apresentar pra vocês o sistema de Administração, Apropriado para DM/TDM/4Fun, Pois não há tudo que um RPG Precisa, bom vamos as caracteristicas:
Screenshots:



Bom Pessoal, venho apresentar pra vocês o sistema de Administração, Apropriado para DM/TDM/4Fun, Pois não há tudo que um RPG Precisa, bom vamos as caracteristicas:
Code:
Contém 35 Comandos , Sendo 2 Deles para Players
Sistema de Private Message Incluido aos Comandos
Comando para Reportar
Comandos de Administrador por Dialog List com Visualização em Dialog
/admins em Dialog
Todos os Comandos em ZCMD / SSCANF
Salva: Administrador, Dinheiro, "Kills", "Deaths" e Score.
Sistema de Registro em Dialog.Créditos:
[iPs].FuneraL. - Idealizador / Scripter Geral
Demais Creditos estão no FS.
Trabalho Licenciado por Creative Commons
Observação: Crie a Pasta Contas no Scriptfiles, Caso Contrário não Funcionará.
Observação 2: Não pode ser utilizado com strcmp, porque está Bugando.
Se For Utilizar, Por Favor Não Retire os Créditos!
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• Sistema de Animações •
• Contém 2 Menu's com Animações.
• Ao apertar a tecla N, a animação é parada.
• Contém 23 Animações, Vou colocar em breve mais animações. Só sobrar tempo
• Para abrir o Menu /Animes - Em Zcmd.
O Code possui 190 linhas.
Créditos a: • Ozzy Pelo Filterscript.
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★ Restaurante ABSOLUT ★
Ola pessoal, hoje estou postando um simplês 'FS' que eu criei a pedidos do servidor BRF faz um tempo, e teve gente que estava pedindo pra usar então estou postando. É um FS de restaurante como já diz o nome é um sistema de alimentação em Idlewood em frente a pista de skate com diversos pratos, cada prato selecionado aumenta uma quanta determinada de vida, 'LIFE', não foi encotrado nenhum BUG caso o encontre entre em contato comigo que vou retirar o mesmo. Segue algumas prints e o download do arquivo .PWN .amx...
... E muito mais, só baixando e testando, usando para saber, fica a vontade na hora de edição. Só não retire os créditos de autoria original do FilterScript disponíveis para uso!
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[FilterScript] Anti-God
Função
É um sistema no qual o jogador de qualquer tipo digita "/god[id]' vai fazer um teste em que o jogador se o jogador não perde a sua vida como ele acusa God Mod, tem sido testado várias vezes e provavelmente nunca falha ou tem mau funcionamento .. Caso não for God Mata o Player que Reportou
Código no Fórum:
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É um sistema no qual o jogador de qualquer tipo digita "/god[id]' vai fazer um teste em que o jogador se o jogador não perde a sua vida como ele acusa God Mod, tem sido testado várias vezes e provavelmente nunca falha ou tem mau funcionamento .. Caso não for God Mata o Player que Reportou
Código no Fórum:
pawn Code:
#include <a_samp> #include <zcmd> #define NARANJA 0xF97804FF new Float:GODX; new Float:GODY; new Float:GODZ; new Float:ComandoGod; CMD:god(playerid, params[]) { if(gettime() - GetPVar(playerid, #comandoGd) < 4) { return false; } SetPVar(playerid, #comandoGd, gettime()); new otherid = strval(params); if(GetDistanceBetweenPlayers(playerid, otherid) > 20) { return SendClientMessage(playerid,NARANJA, "[ERRO]: Jogador Longe de Mais (20mt)"); } if( GetPlayerInterior(otherid) ) { return SendClientMessage(playerid,NARANJA,"[ERRO]: Jogaddor em interior"); } if(!IsPlayerConnected(otherid)) return SendClientMessage(playerid, NARANJA, "[ERRO]: Jogador Off"); if(otherid == playerid) return SendClientMessage(playerid, NARANJA, "[ERRO]:Reportando a Si Mesmo?"); GetPlayerHealth(otherid, ComandoGod); SetPlayerHealth(otherid, 80); GetPlayerPos(otherid, GODX, GODY, GODZ); SetPlayerPos(otherid, GODX, GODY, GODZ+20); SetTimerEx("CheckGod", 2000, false, "ii", playerid, otherid); SendClientMessage(playerid, NARANJA, "[INFO]: Aguarde 2 Segundos"); TogglePlayerControllable(playerid, 0); return true; } //By: Slick GetDistanceBetweenPlayers(playerid,playerid2) { new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2; new Float:dis; GetPlayerPos(playerid,x1,y1,z1); GetPlayerPos(playerid2,x2,y2,z2); dis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2)); return floatround(dis); } CheckGod(health1,playerid); public CheckGod(health1,playerid) { static string[62+MAX_PLAYER_NAME+MAX_PLAYER_NAME] ; static Float:x, Float:y, Float:z; GetPlayerPos(playerid, x, y, z); if(z != GODZ) return 0; static Float:health; GetPlayerHealth(playerid,health); if(health >= 80) { static name2[MAX_PLAYER_NAME]; GetPlayerName(health1, name2, sizeof(name2)); static name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string),"-AntiGod-: %s foi banido (By: %s [/god])",name,name2); SendClientMessageToAll(NARANJA, string); Ban(playerid); } if(health < 80) { SendClientMessage(health1,VERMELHO,"[ERRO]: Player Não God,Preste Mais atencao ao reportar [Como Punição Morreras]"); SetPlayerHealth(health1,0.0); } SetPlayerHealth(playerid, ComandoGod); TogglePlayerControllable(health1,1); return 1; }
[FilterScript] Fullveh Full System of Vehicles v1.1
Introdução:
Estou criando este filterscript meu 1° projeto feito dedicado a [iPs] Team
Este fs contem algums sistemas em geral vou deixar este sistema o mais completo posivel que ja existe
Versão 1.1 (ATUALIZAÇÕES)aguardem
Características:
Comandos:
Créditos:
Configurações:
Use // antes da define para ativala ou desativar
Requisitos:
ZCMD by Zeex
sscanf Y_less
Bugs:
Me avisar
Outros:
- O filterscript foi criado por min
- O Sistema de spawn vehicles não foi feito por min. só complementei o meu fs com o sistema do Donny_k
- IMPORTANTE NÃO CONTEM NENHUM PLAGIO POIS OS MENUS ESTÃO PARECIDOS PORQUE?
Resposta: Criei este fs com base de informações da wiki samp clique aqui por isto a sequencia dow menus ira ser parecida com outros FS
espere a nova versão!!
Pawn Code:
Estou criando este filterscript meu 1° projeto feito dedicado a [iPs] Team
Este fs contem algums sistemas em geral vou deixar este sistema o mais completo posivel que ja existe
Versão 1.1 (ATUALIZAÇÕES)aguardem
Características:
- Adicionado todos os componentes Tuning.
- Adicionado mensagem de Erro se o player estiver com o veiculo incorreto
- Sistema de administração veiculos (não criado) em breve!!
- Sistema feito totalmente em Dialogs
- Sistema de cores (Adicionado todas as cores Inclusive as novas cores!)
- Adicionado o sistema de spawn vehicles todos os veiculos, Vdialog feito por (Donny_k)
Comandos:
- /fullveh - Abre o menu com o dialog principal de tuning system..
- /v - Abre o menu de dialogs com todos veiculos
- /vid - Cria um veiculo direto pelo id ( /vid [ID] )
Créditos:
- Criador geral: [iPs]Schocc
- Donny_k (Filterscript Vdialog embutido)
Configurações:
Use // antes da define para ativala ou desativar
Code:
//#define IGNORE_WARP_INTO_VEHICLE #define IGNORE_VIRTUAL_WORLDS #define IGNORE_SPAWN_MESSAGES #define IGNORE_VEHICLE_ACTIVATION #define IGNORE_VEHICLE_DELETION
Requisitos:
ZCMD by Zeex
sscanf Y_less
Bugs:
Me avisar
Outros:
- O filterscript foi criado por min
- O Sistema de spawn vehicles não foi feito por min. só complementei o meu fs com o sistema do Donny_k
- IMPORTANTE NÃO CONTEM NENHUM PLAGIO POIS OS MENUS ESTÃO PARECIDOS PORQUE?
Resposta: Criei este fs com base de informações da wiki samp clique aqui por isto a sequencia dow menus ira ser parecida com outros FS
espere a nova versão!!
Pawn Code:
pawn Code:
#include <a_samp> #include <zcmd> #include <sscanf2> /* Misc */ #define IGNORE_WARP_INTO_VEHICLE #define IGNORE_VIRTUAL_WORLDS #define IGNORE_SPAWN_MESSAGES #define IGNORE_VEHICLE_ACTIVATION #define IGNORE_VEHICLE_DELETION //O atraso até que o carro é respawned sem motorista em segundos. #define DEFAULT_RESPAWN_TIME 1 #if !defined IGNORE_VEHICLE_DELETION new bool:gDialogCreated[ MAX_VEHICLES ] = { false, ... }; #endif new strmain[500], str1[500], str2[500], RBstr1[500], RBstr2[500], RBStrMain[500]; /*==--==--==--==--==-- Dialogs ID ==--==--==--==--==--*/ #define MainDialog_Tuning 498 #define ALL_Paint_Jobs 499 #define Colors_Menu 500 #define Colors_Menu_Input 501 #define Cor_input 502 #define CorInput 503 #define Cor_input_2
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Sistema De Web Radio Samp 3e
Esse filterscript contem 10 web radios pego da net
esse sistema so funciona na verção 3D do samp
Pedidos De Mais Web Radios Por Aki Mesmo
Aproveitando um aviso a radio so funciona se o audio de radios do gta tiver ligado
Aki Abaixo Uma Demonstração Do Sistema
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Hello all this is my first FS which i realease here..
First thanks to Incognito for the best audio plugin.
For what is this fs?: This is fs for listening radio from internet, stop listen music from San Andreas go and listen online music stations. I have added 14 Radio Stations. Command is: /radio
←Video:→
←Download Links:→
Updated to v0.3d:
Version 2.0:
[FilterScript] Radio System v2.0
First thanks to Incognito for the best audio plugin.
For what is this fs?: This is fs for listening radio from internet, stop listen music from San Andreas go and listen online music stations. I have added 14 Radio Stations. Command is: /radio
←Video:→
←Download Links:→
Updated to v0.3d:
Code:
http://solidfiles.com/d/c3f72c78b5/ http://www.mediafire.com/?2x5pz4p8zgsxn3t http://www.sendspace.com/file/yr5y08
[FilterScript] Radio System v2.0
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Introdução
É a versão mais atualizada desse mapa:que contém tubarões e um comando de teleporte para ir até esse mapa. É só utilizar o comando /tubarao que você será teleportado para a zona do desafio/evento/corrida!
Vídeo
Créditos
Strong por ter feito o fs junto com lucifer.
Vinicius e Papai smurf por ter feito o mapa.
Vinicius por adicionar os tubaroes e fazer o comando de teleporte '-'
MonK por postar para vocês.


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